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But I'm starting to think the damage the guns do is fine. I personally enjoy the cave and space station enemies the most because I'm honestly into it, but I feel there should be a warning for bloody effects in the animations which weren't given when I first started to play this. However, losing all your Strength pretty much means you're fucked (ha). Could be fun. to use Codespaces. The flamethrower on stage 4 is nice but the range is a bit short for it to help with the stun attack from the metroids like enemy that can shoot from far away. With Baird in your party, move on to the next area. So it makes me abit less nervous to hear good feedback on the drawing and character design. Oh, thanks, I thought progress will being reset. After you have found out how to get rid of one, they become pretty weak in my opinion. perhaps a level around turning the player into a futa and trying not to get your nugs drained, (female wizard school that needs mudblood semen for potions). Mostof theweapons felt a bit weak after like round 10 unless you had the 50% damage perk with shotguns really fucking you due some being really slow to reload plus theenemies just being all over the place. Doing so we had to create a multitude of real life "modules" such as switches, automatic doors, locks, control panels etc. Try your desktop.The problem is that for some reason the game can't connect to your save file (Captivity_Data\StreamingAssets\xGameDB.db). Is it the general gameplay of shooting and dodging, or the escaping of sex? Still, completely justified price increase. - Pump action reload speed increase: The reload speed of pump action shotguns are slow, yes. I'm just gonna make it quicker.I'm thinking of nerfing a bunch of enemies, mainly:- Flies: I think I'm gonna reduce Strength drain and Libido increase on sex. I'm gonna think about this one and see if it won't cause problems/be overpowered.The wake up animation after returning to the bunker is maybe too long. I'm just a programmer. I'm gonna reduce it's fuck strength a good bit though, so you can escape them more easily even you are a bit low on Strength.- Sqoids (metroids): They are too high in numbers I think. If this guide doesn't work, try to google other guides to make Norton ignore specific files and folders.I don't think Norton is going take a lone indie hentai game developer too seriously (just a hunch lol). Also, what do you think about opening up for players to add their own levels? I'm not sure its implemented and I'm missing it, as the data counts are awesome, playing the animations would be cool too after unlocking them. Even though they are bots. Iuse to think "if I go to the main menu, I can say goodbye to my progress". I'm taking it slow right now, and go step by step. I am just too exited, because I liked this game the moment I looked through the screenshots. Now i don't like how the later enemies can just make you drop your equipment in some of their grabs instead just let the player keep it as the active item at the time because it's annoying to have to pick it up in the middle of a fight then quickly switch back to it while dodging everything else only to get grab again and lose it once more. Now I tried 4 stages so far and stage 1 was fine butafter that it was really hard to do anything after like round 5 either due to the orcs blow darts/traps, the really small maggots/fly bullshit or the metroids like/ fast as fuck dudes that can down you in 4 hits plus the face hugger that i tried to find a way to get off me for like 10 mins before just being over run by everything else. Use Git or checkout with SVN using the web URL. I think having permanent upgrades -- maybe tied to the experiments, if you wanted players to workfor them, or with a way to turn them off, if players want to experience the game with more difficulty -- would do the game a lot of good. It was still reliable enough to run the game over 2 w.e with around 60 people playing it and nothing breaking. In Captivity you will: run, dodge, climb, shoot, kill, find and buy guns, inject yourself with drugs and expose yourself to hostile enemies to survive and complete challenges. You say you can't see the options menu? But there's a good chance I will add more of them in future stages. captivity game door code. It's randomly generated for every player. Captivity is a project to create an interactive room/gaming environment. But there are many cases where she (and they) will simply be captured and given an opportunity to escape or be rescued. If you have 0 Strength and consume 2 Buffout, you're already back in the game. i have lived in my area for almost my whole life lol. if you need more hands on deck, I am a bored programmer who also knows how to do pixel art and has 0 ideas for a game, but always wanted to work on one. It sounds like you're playing an old version. Some suggestions i think would make sense based on JakeLone's andmy feedback: -The wakeup animation for when you first log into the game and subsequent wakeup animations after failure should be switched around, that way you only have to see the longer animation once on startup and shorten the subsequent ones. Adding multiple body types is possible, I will look into that one day. This is not a multiplayer game so it's fine.Thanks for your input! The F.E.R. I'm a programmer, not an artist. Current version is the best wave shooter I played so far (Seed of the Dead had a similar effect on me). The starter pistol is fine for the first stage but really didn't do much in any other stage due to the enemies being able to quickly spam attack you from all angles so maybe make the enemies a little easier to kill for the first 3 rounds/ slightly buff the starter pistol. Wait, you already got to the ending? The postal code that has a 4 in the middle goes next. It good. -I know getting knocked down is meant to be punishment for running out of health, but the recovery duration seems way too long imo, to the point where i had fallen on top of the pit to the right of the starting area on the FER map, the robots still had time to fall into the pit, climb 2 platforms and still managed to down me again before my standup animation had the chance to finish. I started this project out as a linear adventure platformer, but shifted towards what the game is now. Also have the shops be a bit closer as it can be hard to get to both on the larger maps in 30 seconds or change the 30 seconds to like 60 seconds instead since we can skip to the next round. To be frank though, the current variety is already great. No, I don't think Death Hound pregnancy will work too well. Updated Captivity to v1.0.4 November 19, 2020 by Perveloper 6 #patch Added difficulty option. Kill x of y could also reward small perma upgrades like +10% damage vs them, Kill x with z weapon, similar, + % damage, or recoil reduction or discount at the vendor, A small one but not sure how difficult it would be to implement, a in-round pause with access to the options, audio, controls ect, I'm always forgetting a button. Right now I'm following a course to become a bachelor computer scientist, so my time is slightly limited. and yeah, the difficulty is much better, you do good work man, id love to see more of it in the future, It won't load the game for me or access options at all :( I don't know what's up. ( one of the stiffness issues ). You get invulnerable for a little bit afterwards too so you can still escape after birthing.I'm starting to think the game is not actually that hard. It is Leaps better than most H-platformers, but there is still something off. All the code for the iot devices and ROS packages for the real life captivity game. Maybe you guys are right. Could be a typo too. Simple. I've noticed some pretty good H-games stuck in development for like 2 years, with Patreon pages still being up. I see alot of suggestions, ideas and potential fixes for problems in the comments. But again, with the way I've built AI and stuff, it will be quite difficult to implement this. It's an SQLite database file called xGame.db.Thanks for your comments. And I still don't understand what can an Android in the location of F.E.R. I think I'm gonna remove this mechanic entirely. I'm not sure when I will make a MacOS build. Discussion View source History Captivity From PCGamingWiki, the wiki about fixing PC games --Controls: Move your character with the WASD keys. But gameplay is more important. Yeah, Caves are still a git to do, although I did at least manage to *meet* the Musca. I'm way ahead of ya :).As for your creative ideas, they are pretty good but too vague. (registered only to write it). Oh, my bad. I will look into this issue as soon as I can. To me the game is too easy: but that's most likely due to me playing the game for over 150 hours due to playtesting.I think you're right about the difficulty of the game. As most people said, game is hard as balls, except the Shack, I was able to get all of the experiments there in 1.0.0 before trying another level and getting frustrated. This allows you to never run out of ammo, cause you have so many weapons to work with when stocking up on pistols. I think that you can leave this as a gamemode as an addition, but make a full fledged adventure out of it Btw. You can run each package with the following commands: This directory contains all the ESP code. I want to create some sort of area/room alongside the captivity room where you can play around with npc's. So I think it's fine this way. I'm 100% sure that some people find escaping very very easy while others find it near impossible. I sometimes don't want to play Fullscreen (Maybe I am not the only one). Hard difficulty is more of what the game was. Transitioning from mouse on the side that is the direction the character is moving to behind the character needs a bit slower of a deceleration. There is no ending, it's pretty dissapointing really. Ending sucks, I agree. Gallery is on my priority list. Can you try to place the game folder in a different location? More content soon! How to Unlock the Door | A Captive Audience | Control Game (Side Mission Guide) 8,497 views Aug 28, 2019 1:02 Find a way into the room 1:56 Use seize to complete the astral plane challenge 120. High heels are a bit difficult to implement, considering they player skeleton needs to change in height, maybe in the future. Maybechange the 15 second invincible drug to not stun you as well. That's also the reason why the options menu doesn't load properly. I won't spoil what's on the other side of it, but I'll just say you're not really missing anything. Glad to see you like the game! All pistols are pretty cheap too because I designed them to be weaker than the other types of guns in the game. I can also reduce the rate of their energy blasts and maybe add like a 50% chance to not fire, so that they don't bombard you with energy blasts all at once.- Litigants (fast as fuck dudes): I like the idea that they are fast as fuck. I think this is a common issue with antivirusses when it comes to games that are not wrapped by a trusted source such as Steam. I mostly added this because I thought it was a cool visual thing: which it is (I think). Normal mode is the mode that the game always used to be, so nothing changes until you switch to either Casual or Hard difficulty. Your shack score is broken, but that's okay because it's supposed to be the easiest stage. Maybe try itch support. my only issue are the muzzle flash of the guns which screws my eyes a little and after some time i have to pause the game. Others can play just fine. A ton of Anaphrodisiac. I did this on purpose cause I don't want people to play the game while crouching 95% of the time. Maybe add built-in cheats and a gallery ? Download: Captivity Horror Multiplayer APK (Game) - Latest Version: 0.1 - Updated: 2023 - com.darkgames.Captivity - DarkGamesSCB - darkgamesscb.blogspot.com - Free - Mobile Game for Android So there are some shortcuts I had to take that made sense in the moment. That's about 33% the reason why I released the game. What could be hidden in the shadows? Are you considering branching out to other platforms to advertise/create a presence? Captivity Game. Newstagesarecomingsoon though,staytuned! So, pardon me if I am not. Follow the guide and let me know if you can run the game. Maybe I'll add more full nelson in the future. Also make the invincible frames after the sex a little longer so you can get up better. :). With dicks nevermind)But I'm gonna be honest, there is way too much positivity and excitement in the comments. The Specialty on that level would be that some enemies spray pollen witch when they hit you, make you extra horny witch means maximum libido is increased and libido increases slowly over time to get rid of it you could add an item or it has a timer. So this is just a note to say you've had a commendable early start on this, and I look forward to seeing what else you do with it. I can't consistently work on Captivity, and that's why I don't expect consistent money from generous people. Wow, good work! Conan Exiles. I just have to figure out how to do it properly. Hmm interesting thought regarding the damage boost, I'll think about it.Thanks for your feedback. I've read this reply and looked for that file, but can't find it : C:\Users\\AppData\LocalLow\Perveloper\Captivity\xGameDB.db. Subscribe? PS is there a code for the door somewhere? Meeting with other captives would be really cool, and I thought about this idea quite a bit in the past. But it's kinda too late for that now.Thanks for your feedback! Also when you mind broke and restart in the bunker let us get out of bed quicker as having to wait about 15 seconds every restart is a bit annoying. Thanks for reporting these bugs! Collectible (1/1): Upon entering the next area, make a hard right and follow the path . Captivity | Indie Horror Game | PC Gameplay Walkthrough CJUGames 120K subscribers Subscribe 934 Share 17K views 3 years ago #Captivity #IndieGames Escape-The-Room puzzle game. Sidenote: any plans for more bestiality outside of the zombie hounds? sign in I really gotta say this game is quickly becoming one of my favorites, great job on this my dude. Right now I'm studying too so I don't have allthetimetoworkonCaptivity. the damn thing wont let me buy this game. with an escape minigame attempt and a farmer guard on the other side of the barred door. Sothat30$per monthwouldn'tchange much regarding development speed. You say you can't see the options menu? Then again i might just not active the puppet robot next time to see if i can do better. It's the one with the computer and wardrobe. Probably 'Esc' to skip or something.Thanks for your comment! And not enough lesbians. For players who just want to get on with the main story of Stray as quickly as possible, the Chapter 3 door code is 3748. Thank you for enjoying the game. just loading. Will check up on it soon, right now I'm going to bed. and maybe have all items be in the store instead of random each round because RNG can fuck you sometimes. Also maybe a place-able turret or something that you have to buy ammo for then run to it to reload it that takes a few seconds. The second folder "ESP" contains a bunch of directories, these are all the code for the individual nodes (esp) as well as templates to create new nodes that will connect to the network easily and the ros_lib needed in your arduino library to implement ros on an ESP. I encountered something like that in the past too but I thought I fixed it. A mind flayer would be just perfect. Linux is higher on the priority list too. Freely used 3D models by Kenny or Google Poly. And welcome to our game's page! now, i cant be wrong. Mo Shaonan, known as a play boy, who often flirts with girls. Probably due to futa-robots Well. Try unpacking the zip file again, and don't forget to copy your save file over. was worth every penny and then some ;)there is a bug with the fly sound effect on cave, no matter which slider you turn to 0, so long as the master volume is above 0, the sound can be heard. When I find a bug or when I have another idea should I comment on this one or make a new comment? Let me know if the game still doesn't work! Thats very weird. ;-), I'mgonnalookintoLinux soon, maybe a couple of days from now. Also don't forget Exposing by pressing 'S'.As for the code for the door: I can't give you that unless you send me your save file (don't lol). but how long is the wait time for the load up? Also have a button to skip the much longer sex scenes if you can't escape at the cost of 1 heart or something as some people will want to get back to thefight then have to wait every time. Thanks for reporting! There's one nelson animation in the game done by Jacky in an upside down fashion. I'm gonna think of something good one day. I think most people just want to play a fun game and play with their private parts enjoy the graphics and animations.You don't like the thrusting sounds of the futa bots? Captivity View source Most of the time, if Suki (and her allies) are defeated, the game will end. I would never be able to release it if I hadn't transformed the game into a wave shooter.The GUI of the note and keypad in the captivity room, and the keypad and key to unlock the Wunderwaffe in F.E.R are a result from the previous iteration of the game. I didn't even realise this was a thing. Few things to consider maybe adding, a better more expensive version of buffout. I hope therewill be more content with hypnosis or mind control staffin the game (hypno-traps, bots with flashing hypno-eyes, brain parasites, microchip implant etc.). so far is fun even if some waves seems quite hard. All the data was then gathered by a main server that controlled the game logic for the entirety of the game. Hmm that's weird. Captivity is an adult, erotic action game in which you need to fight waves of sexually driven enemies. I especially like the F.E.R. I need money I'm broke lol. so the doors need to be opened in a specific order and you know you're on the right track when with each successive card/number you see after opening each door, the character's attire you see in each scene is . Did you lose progress after updating? As for the Musca thing, that's new to me. I tried pacing my shots to my best attempt but hitting headshots consistently still seem virtually impossible. I'm gonna take it slow and go step by step. Thanks. Maybe I will. finally got through to buying the game. More content is coming soon. I'll try with both a fresh unzip and as admin, When ever I click on options it's just a blank screen with the same background as before, credits seems to be the only thing workin. Basic Level Help: ----- The door codes are for the doors that you have to hit the little blue buttons on. I can't see you in the payment list either. I'm not actually a big fan of the SETTING of the last stage (not great, but tollerateable for me) but it's definitely the best in terms of gameplay. I personally have 3 or 4 level Ideas that I would like to make. So I'm gonna leave it as it is.Your turret idea is pretty cool. I'm updating the game right now, and a new version of the game will probably be up in a couple of hours or tommorrow at worst.I got some homework and assignments to do for school too, so I hope I can find the time to do both. The repository is divided into 2 directories, the "captivity_catkin_ws" folder and the "ESP" folder. The postal code that starts with 3 goes at the top. If so, don't forget to copy your save file over the next time an update comes out. That's also why many people liked it. Maybe one of these posts can help you:https://steamcommunity.com/app/255710/discussions/0/135511027320265206/https://forum.unity.com/threads/no-audio-in-unity-games.532872/Are you sure the game is not muted? If nothing happens, download Xcode and try again. Shouldn't they take that down? Maybe something like having infinite hearts. I understand not having money, hopefully this game keeps gaining traction. Captivity (18+) may contain content you must be 18+ to view. I really like how it is more exploratory, and has multiple paths you can take. Glad to hear you like the game! Gather new powers, experiment with a ton of different combinations, fight evil enemies and unravel the secret story, all while playing with a friend! I just bought the game and already put an unhealthy amount of time and focus into it. Personally I liked the goblin minor animation, smaller enemy sizeplay with the player character is good, and I think you can do more with them than just larger enemies could, you can just exit to main menu and click play game again. An entirely new experience from the makers of the 'The Forest' Sent to find a missing billionaire on a remote island. Hmm.. i thought it was a free game but from the photos i can see it's a quality game i think. Shen Mingrui, known as a domineering man, like Mo Shao Nan, he is also good at socializing, as long as he crooks his finger, women will come to him voluntarily. controls feel a bit stiff. Wish I didn't have to repurchase the game every time I wanted to try a new update. Thanks for reporting the bug! but the site says the area code didnt work so it never said i bought the game. And were you perhaps able to solve it by dashing? Right around when starting on the FER stage I really solved some issues and started to create good pathfinding. I see that it can be annoying and frustrating to deal with this. To be a bit more precise: this is the first game I've ever released.Stay tuned! SORRYBOUTTHATClaim this code for 100 Knobs and 1 Revive If you want to contribute please login or create an account. Although I do agree it would fit nicely with this game.I already added a difficulty option in v1.0.4. Also, just in case you don't know already: Flies cannot face fuck you if you are not facing them while they are charging you. Love the game btw :). (or harder for masochist())-I also have a few Stage/Enemy ideasI noticed that no enemies are normal Humans closest would be Zombies or maybe the Futabots. But I've spent a good bit of time on that animation and it hurts to just cut a big portion out lol.Glad to hear you like the game. I have no game audio and nothing is muted. Reaching anything higher than 20 means you're pretty fricking good at the game (Good job!). Maybe in the future.Gallery mode is not present. Plus, metaprogression's all the rage, everyone loves it. In my experience, that's one of the most simple to add things there is, to reduce the influx of dupplicate ideas, and to asure people that there is more worthwhile stuff to come. Please try the most recent version of the game. That sound bug is easily solved, will be fixed in next update among other bugfixes. Adding a stronger version will probably be overpowered and makes the game go on for way too long.The enemy counter is a pretty good idea. If so, I will check it out soon to see if it's bugged. The server was also made in a way that it is easy to implement a .json file with instructions to automated the whole game. I think I will remove this random element and just present all the drugs every time you enter the Drug Vendor, but limiting it so that you can only buy 1 of each drug every wave.