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164 +4D6 +5D6 11 5 6 12 16 12 10 / 20 flying n/a 35 18 18 DEITIES OF THE MYTHOS groups across Asia and the Middle East. 65% (32/13), damage 1D6 65% (32/13), held (see above) Armor None. The deity may appear in 1D4 days if the affected person succeeds in a POW roll (if they have any Cthulhu Mythos skill points, add these to POW, and roll against the combined value). RLIM SHAIKORTH (Great Old One) I followed the instructions and consumed the paste I had made. some form of cosmic repair, effectively resetting the fabric of the universe or somehow tuning it to the favor of the Outer Gods and Old Ones. Our partners offer products for playing this scenario online. Indeed, such revelatory cults may (at first) see Daoloth as a conduit or process rather than an actual being, and only later (when they have actually experienced the truth of the deity) come to realize the extent of its power. Von Junzt recounts the tale of Tyog, a high priest of the Dark Mother, who in the Year of the Red Moon believed he had found a way to protect himself from Ghatanothoas terrible gaze, only to find (to his horror) that the scroll on which he had set down his spell of protection has been stolen and replaced with a fake by devious cultists of Ghatanothoa. Such sites may indeed be locations where the entity regularly resides or, perhaps, what we see here is a historical record showing the movement of Hziulquoigmnzhah from planet to planet, with it moving on once it had drained whatever sustenance it can. Sometimes, the faces of the souls consumed by Nyarlathotep may be seen created in the clouds, blizzards, or dust of this awful wind. Sound clearly plays a key role in the presentation Trunembra. I first created this book in 2004, updated i, Table of contents : Front CoverTitle PageCreditsAuthor CopyrightsTable of ContentsForewordIntroductionChapter 1: Unknowable: About the Gods of the Mythos Classifications Human Perceptions about the Mythos Using Mythos Gods in Games Designing Mythos Gods The Entries Deities by TypeChapter 2: Deities of the Mythos A B C D E F G H I K L M N O P Q R S T U V Y ZAppendix A: Pronunciation of Mythos NamesMonster Master SheetMinion Master SheetIndexContributor BiographiesBack Cover, 23169-H CTHU CTH LHU U LH U MYTHOS BESTIARY CTHU CTH LHU U LH U MYTHOS BESTIARY That is not dead which can eternal lie, And with strange aeons even death may die Within these pages are ancient secrets, whispered lore, and collected facts concerning the alien god-like terrors of the Cthulhu Mythos. They have yet to fully establish themselves, numbering no more than around 30 members, who tend to be rural folk with little in the way of connections to Americas larger cities. Mythos gods will take little to no notice of a small group of humans armed with shotguns and the like. Those within 100 yards/ meters may be drawn in as well should they fail a DEX roll (those behind structures may be safe). Total Consumption: those eaten by the Charnel God are never seen again in the Waking World or the Dreamlands, their life force and soul are consumed by the Old One. As a sinuous and ever-moving line of power does it make its mark. Some regard Utulls-Hrher as an avatar of Shub-Niggurath (or, otherwise a unique being spawned by that Outer God), while a few speak of it being a twin to Glaaki. Behind the facade of majesty, wonder, and illumination is the gnawing sense of things coming undone and of rot eating from within. A splinter branch of MANY FORMS, MANY FACES Here are just a few of the different forms Nyarlathotep possesses. In modern times, such cults are rare, and often hide their true intentions and beliefs behind a mask of holy fire and retribution, using the Church as a shield. Usually, the primary victims of such antagonism are innocent bystanders. All the classic adventures can be enjoyed with RuneQuest: Roleplaying in Glorantha. Despite such events, some rural communities continued to secretly worship Gol-goroth, though any significant cult of the deity had, by this time, already died out. When those last few echoes finally fade to nothingness, the time shall be right for the Old Ones to break free and retake what once was theirs. Certainly, in ancient history, human cults appeared more numerous. Presumably, this entity remains somehow chained or tethered to the deep oceans, occasionally rising upward to cause the mysterious disappearances of ships and their crew. [I have since discovered an interesting reference to another member of the alien's race in Delta Green: Countdown, which also mentions that the aliens have been detailed in Ye Booke of Monstres, which was then subsumed into The Creature Collection, and is currently in print as part of malleus Monstrorum, all from Chaosium.] 114 DEITIES OF THE MYTHOS Magic POW: 375 Magic Points: 75 Spells: all spells. Ivy helps me with unboxing my beautiful two volume set of Malleus Monstrorum! Entire clans or cults may worship a Great Old One, with organizations stretching from a small group to a worldwide conspiracy. Magic POW: 250 Magic Points: 50 Spells: none. It reforms upon its throne in Carcosa in 1D100 days. If other players damage the Monstrosity beyond 10%, then you cant complete the challenge. The unearthly chill of these artifacts courses up ones arm and touches the heart, provoking a Sanity roll (1/1D3 loss). 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A few wicked individuals (mostly sorcerers) have sought to capitalize on Nyogthas hunger, enticing the Old One with numerous human offerings in return for boons of magic and knowledge. The tome goes on to say that great care must be employed with such dire undertakings lest the summoner become the focus of the creatures attention. At times, Nyogtha will grab one of its vampires and eat them, presumably to sup on their own and their victims life energies. If reduced to zero hit points, Tawil atUmrs form shines with intense light and seems to implode until nothing remains. 137 CHAPTER 2 m a l universe. Gnophkehs is something of an enigma, with little known or confirmed about the entity, including whether it actually exists. MGULELOC (Great Old One/Unique Entity) In growing revulsion, we watched the mass lurch toward us. What the final outcome could be remains uncertain, but it may be reasonable to assume Bugg-Shash seeks a way to permanently break free from its home dimension, allowing it to feed without restraint. Others claim there is no link between the two, saying that Rlim Shaikorth was star-born and was drawn to the planets plentiful supply of easily gathered food. TYPICAL PHYSICAL MANIFESTATION: GNOPHKEHS STR 200 CON 500 SIZ 150 Powers Awaken: frozen and sleeping within the ice, Gnophkehs requires a special ritual and the sacrifice of at least 150 SIZ worth of human victims to be awakened for a temporary period. Perhaps starting small, this transformation may continue until the entire body becomes crystalline (affording an armor value of 10 points). Secret knowledge: the truth about a situation, person, location, or thing is revealed (as determined by the Keeper). Encounters The work of the Cult of Sebek, whether original immortal members or their descendants, are likely to be found guarding cult tombs. It reforms in 4D100 years. A few individuals with knowledge of Ancient Roman history and mythology may become interested in the legends surrounding garrison activity in the area of Hadrians Wall, leading them to uncover mention of Yegg-Ha and then seek out more frightful tomes, and thus open themselves up to the corrupting whispers of the Mythos. In this respect, we may assume that Tawil atUmrs form (at least what may be discerned beneath its outer robes) may take on characteristics of its summoner, appearing human-like to humans, and so on. Knowledge: imparted knowledge of people or places, such that a cultist may know of the secret and now buried foundations of buildings or where a particular person lives or lived. Encounters Direct encounters with this Old One are rare but not unlikely, given the deitys travels around its ghoul-tunnel domain that stretches from the Dreamlands to the crypts and mausoleums of the Waking World. Partial transformation might see a hand become a pile of twisting tentacles or claw-like, while full transformation sees the victim secrete a jelly-like substance that then hardens into a shell or chrysalis; in time, this shell cracks open to reveal the victim has metamorphized into a full monstrosity (which may be of the Keepers design or be akin to a ghoul, star vampire, ghast, and so on). A calculated assumption suggests Creux has emptied nearly 1,000 individuals around the world, with each undergoing some form of personality change (greater or smaller) but apparently continuing their lives more or less the same as before. While not every Mythos god to ever grace the pages of fiction and game are here, there are over 110 entries all told, comprising a significant representation of otherworldly beings to bring fear and madness to investigators of the unknown. It is a subliminal focus for madness and an icon of corruption. Either way, the result is most likely the same, with the entity drawing some form of sustenance from humanity while also acting as a kind of shepherd of dreams: protective and nurturing of its food supply, which, for some, might be seen as benign or mercenary. Cat Messenger: may use any cat to relay a message; usually, the cat cannot speak but can act to point out something or even claw a word into a wall or some surface (on rare occasions, Bast may speak through the cat, with her voice being heard). Division and Change: Yidhras genetic makeup allows it to reform and shape itself in unlimited ways based on the earthly life it has consumed over time. Each Great Old One seems independent of the rest and, while some do appear to have connections, they tend to operate in isolation. Gathered from every professionally-published Call of Cthulhu book and scenario, Malleus Monstrorum is the most comprehensive collection of gods and monsters ever assembled for Call of Cthulhu. 163 CHAPTER 2 m a l NYARLATHOTEP: AVATAR PROFILES Sample profiles of various avatars; see individual avatar entries for Sanity loss and specific powers. Engulf (mnvr) Grab (mnvr) 100% (50/20), damage 2D6 95% (47/19), held, then either dropped from a height or brain devoured (see above) Armor None. Have you heard of Tulus daughters? Some may recruit a few weak-willed people, while most obsessives are solitary in their devotions. The air crackled with energy as the thing billowed upward, expanding and contracting at times as like the breath of an unseen demon. Quachil Uttaus, treader of the dust Sanity Loss: 1D6/2D10 Sanity points. On the following round, a Hard CON is required, causing 1D4 or 1D6 damage respectively, while on the third and subsequent rounds, the CON roll becomes Extreme, causing 1D6 or 1D8 damage respectively. The victim may attempt to escape with an Extreme STR or DEX roll. Various oceanic folklore and historical sightings of sea monsters bear some resemblance to these strange beings, and suggests that they sometimes roam free within the watery depths. At one end, perhaps its head, bundles of tentacles emerged, feeling the air and stretching forth a hundred yards to grip and rip up trees as though they were made of paper. In the modern world, agents of both camps often work to destroy the other, with their civil war causing issues and distractions on both sides, with humanity often caught in the middle. 70% (35/14), damage 2D6 70% (35/15), damage 5D6 (see above) 60% (30/12), damage 1D6 (per mouth) Armor None. The wave affects all living things within 100 yards/meters; glass breaks and bricks may crack, while blood vessels rupture, and so on. DEX 200 Hit Points: 19 Damage Bonus (DB): +3D6 Build: 4 Move: 20 Bast, cat elder Sanity Loss: 0/1D6 Sanity points. Corruption and decay lie at the heart of all things touched by the King in Yellow. Among the curious drug-fueled visions put down by Jedediah Pullington in his Visions of Crystal and Blasphemy (New York, 1889), is an account of visiting a hidden plateau wherein a great cavern was filled with a lake of unquiet waters. Pullington goes on to claim that rising from this lake were two (what he describes as), conglomerations of tubular tentacles, each straining against the other as though in some perpetual conflict. We may infer that this is an illustration of Zhar and Lloigor, and that they reside within a great body of water, which quite possibly only allows us to see a fraction of their true size and mass. 3 1 Quote 119 Posted That was an extremely well chosen picture to go with a pandemic related shipping update. I cannot describe whether it possessed a nose, mouth, or anything one could find cognizant, so different and yet so familiar was its aspect. You can use and adapt the powers from other gods (change their form, range, scope). Perhaps a form of sympathetic magical practice, most appear to mirror the deitys behavior in regard to other living things, killing without remorse and eating their kills, which usually extends to cannibalism and other unspeakable practices. Those falling insane become agents for the Old One (temporarily if indefinite insanity is cured, or permanently otherwise). Hypnotic Gaze: a human looking into the eyes of Byatis is compelled to approach the alien deity should they fail an Extreme POW roll. Spells: while the Queen has access to any spells desired by the Keeper, the following spells are particularly suitable Bind Enemy, Cloud Memory, Contact Rat-Thing, Dampen Light, Dominate, Implant Fear, Mental Suggestion, Mind Blast, Send Dream, Sirens Song, Soul Singing, Spectral Razor, Venomous Glance, Wrath of Pazzuzu. Alien technology or magic may allow the brain to be removed and placed in another host body, although this is not with its own risks. 64 DEITIES OF THE MYTHOS CYEGHA (Great Old One) artifacts or other special items. Successful attacks on Atlach-Nacha while it feeds will cause it to break from feeding and attend to its pesky attackers. Thus, the onion skin approach to mystery building is best employed here, driving the investigators to uncover deeper and more terrifying clues as they go, until they become aware of what lurks at the center of the horror unfolding around them. Powers Command Snakes: able to call and command snakes to anywhere on Earth, causing masses of them to infest a particular area, location, or building. Given its current subterranean location, one assumes it would be extraordinary if any such seeds found their way to Mars surface, into space, and on to Earth. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game(andPulp Cthulhu). Oddly, much debate surrounds the pronunciation of . Of course, not every spider god or spirit stems somehow from AtlachNacha; spiders are, after all, scary things to many people and need no additional help to be cast as wicked things that make our blood run cold. Perhaps, Yigs indifference to what the serpent folk considered upstart apes drove some to seek another who would wipe humanity from the face of the planet. The Keeper should determine if and how an item is affected. If reduced to zero hit points, Yig instantly transforms into a fast-moving (MOV 20) snake that scurries away or buries itself in the ground. Enhanced Appearance: the blessing reshapes the followers face and form, increasing APP to 80+1D10 points. Entangle (mnvr): the Queens serpentine hair is a mass of snakes, each able to extend outward to entangle up to four nearby opponents. Regenerates 1 hit point per magic point spent healing itself (death at zero hit points). Occasionally, portions of these beings are torn off or ejected into the depths of space, and sometimes become living beings unto themselvesmonstrous larvae of the Other Gods. Some have suggested a connection between Yibb-Tstll and Yog-Sothoth. There are some who have come to worship Sebek through their studies, and even now seek ways to commune with their god, and, should such activity bear fruit, the risk of turning Sebeks attention back to our planet is high. Vulnerable to Light: while it can endure extremely dim light (star shine), stronger light harms this avatar. A huge, floating mass of dark cancerous flesh on which grew countless boil-like growths, some of which formed into eyes, while others parted to reveal mouths of shark-like teeth. 61 CHAPTER 2 m a l Cult Tidal Wave: the movement of its massive body combined with its will (2 magic points), creates monstrous tidal waves able to capsize boats and devastate coastal communities. Malleus Monstrorum Cthulhu Mythos Bestiary is Chaosium's go-to compendium regarding the wide scope of inhuman horrors that your investigators may encounter through the course of their bad life choices in the Call of Cthulhu RPG. The Metadoxizal, an alleged serpent text transcribed by humans, likens Yigs form to a mighty dragon. Such dire warnings have, it is said, allowed these chosen individuals to act and prevent the forthcoming doom from taking place. According to historical accounts, a vexillation (detachment) of Roman soldiers discovered an ancient stone door while undertaking maneuvers in Britain. When this wine is drunk it causes a sudden rush of vitality, healing 1D6+3 hit points and curing disease. may stride forth in a crazed manner to harm others without comprehending why. It remains one of the most obscure and remote of all the Great Old Ones. This attack form makes the avatar stronger with each feeding. They will continue to risk losing Sanity each time until they have made five successful consecutive Sanity rolls, whereupon the effect of the Sign diminishes. Dark Eyes: removal of eyes allows perfect night vision (light causes blindness). This mental contact begins as dreams and waking hallucinations about an awful deed that must be performed or else some hideous (possibly defined or undefined) doom shall befall the affected person. Rhan Tegoth, the feasting one Sanity Loss: 1D6/2D10 Sanity points; 1/1D6 if witnessing Rhan Tegoth feeding. While little is yet known of the Bound Ones, they could be an emerging threat. Use the following Hit Point Losses by Damage Type table to determine damage inflicted upon a Mythos entity; this table may be superseded by specific information within a scenario/campaign and is provided here as a general guide. Should the Luck roll be fumbled, the individuals whole body becomes infested with cancerous growths, which combine over time into one massive tumor that then becomes a huge eye growing out of a pile of corrupted flesh. According to Hyperborean scholars, Ghizguth (sometimes Ghisguth) begat Tsathoggua, and is the child of Cxaxukluth. Added . In this volume, such entities are loosely framed within a handful of terms: CHAPTER 1 m a l or mutate life. Creation: the entity exudes a sticky white slime, which normally dries to dust after a few hours. Until then, its mind infects humanity, reaching out to individuals to twist them to its cause, or else sends forth its formless spawn to guard its hidden temples and foster its worship. Thus, manifold versions of this dream-reception exist, and all have virtually the same effect upon sensitive minds: an awareness of awesome and terrifying vistas of experience, meaning, and implacable intent from the dead and dreaming Cthulhu. Fighting Grab (mnvr) 80% (40/16), damage 4D6 80% (40/16), damage 1D3 + 2D10 APP + 1/1D6 Sanity loss (see above) Armor None. One may suppose that the Old One targets certain individuals or groups, wishing for them to enter its lair and take up its bargain, allowing the gods influence to reach into specific situations or locations. Watery Breath: enables worshippers to breathe and swim underwater so that they may be summoned to commune with Ghizguth. Those who encounter it are liable to be eaten, so visitations have not, in the main, resulted in any sort of following. Press J to jump to the feed. Whatever the reasons, the effect of such localized Mythos force is not lost to knowledgeable observers, who see beneath the faade of day to day life and to the effect such influences have upon the local populace. A recent count shows that he has produced more than 1,000 cthulhuoid illustrations. TYPICAL PHYSICAL MANIFESTATION: DAGON & HYDRA Use this profile for both Hydra and Dagon. Such psychic messages or forces are like waves of strange power that can travel to the outer reaches of space-time and affect planets and their inhabitants. Such worship may extend beyond the cities to the uncivilized and tribal groups of Kn-yanians said to inhabit the wildernesses and plains of that secretive underworld. The impression was strong: that of a huge white worm, whose bulbous and segmented flesh was coiled into a blubber pile upon a great dais. The accounts continue, stating that Ghizguth sank to the ocean floor and did not stir for 1,000 years, and, on waking, found itself trapped beneath mountains. Aura The sheer scale of Azathoth is enough to cause insanity in most. Maybe, what most people accept is true, that we were first born onto this Earth scant decades ago. It reforms in 1D6 rounds and may reappear to trouble those who thought it dead. Get the rulebook here. Brood Carrier: those accepting Eihorts Bargain carry the deitys brood within them. Thus, some who might present themselves as witches, druids, or pagans, may be devoted to the Dark Mother. 217 OUTER GODS Azathoth 32 Cxaxukluth 63 Daoloth 73 Ghroth 87 Mhithrha 128 Mother of Pus 134 Nyarlathotep 142 Other Gods, Lesser 169 Shub-Niggurath 188 Trunembra 201 Tulzscha 206 Ubbo-Sathla 209 Yibb-Tstll (?