Now for some backtracking. We have provided instructions in detail as though how to clear the dungeon including tips and tricks to defeat the dungeon boss as well as the loot that you can get in this dungeon in this Final Fantasy XV Keycatrich Trench Dungeon Guide. The client is listed as "?? Pass through the cage doorway and as you go down the stairs, your party members will take notice of the cable running through and off to one of the side paths. Keycatrich Trench is one of the many challenging dungeons you will go through in Final Fantasy 15. Grab it and head through the green doors to the east, beyond which is a large room. To get the quest for the Dungeon Seal Key head to Meldacia Hunter HQ, it’s the area East of the Vesperpools. Go through the fence and down the stairs. How did he get to join the Crownsguard again? The Norduscaen Blockade, through which the player can travel to the Duscae region after Chapter 2, is located southwest of the outpost. You need to find Ezma, an old lady sitting on a chair. Final Fantasy 15 (FF15) offers many features that fit your adventurous trip. Continue north and the party will banter. Location: Located at the Longwythe Rest Area in Leide, look for several large tank towers behind the motel for a poster pasted on the back of a tank. Continue on forward, collect the Rusted Bit in the corner to the right and keep on advancing. Keycatrich Trench -- Head south and slightly east from the dungeon entrance. When using them, they will drain your HP, so using them too long will put your life in danger. Slip through a very narrow passage and in the tunnel beyond you’ll find a loot spot ( Elixir ) lying in plain sight, then contemplate the fork in the path ahead of you. This is your way out. A Skills section showing everything related to the characters' hobbies, including an extensive list of every recipe in the game. Why not join us today? Grab the loot, then backtrack north until you reach the middle of three side-passages to the east, near which your party members will mention something new being present. Final Fantasy XV Weapons Locations Guide to help you find all available weapons in the game including Machinery Weapons and Royal Arms. Explore up the northern fork next and go through a doorway to find an apparent dead-end. Ruins of Keycatrich, under the letter "e" on the in-game map, in a corner of a dilapidated building. "Leide's first dungeon entrance leads to a fierce encounter with an Arachne, but hides within a Royal Tomb and Royal weapon." By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. You really have no excuse to not have one of these at this point. Later ‘tater. Once you reach the end, you will arrive at a stair set. Keycatrich Trench. Turn on the generator. The second Rusted Bit can be grabbed from here. First and foremost, the Arachne is big, but also moves fairly quickly at times. When you reach the previous road, follow it north-east to the Keycatrich Ruins and note the Imperial drop-ships in the sky. Enter the room and you’ll soon be joined by another, larger spider - Arachne . You’ll find the item in a pile of rubble in that very dead end. As you approach you’ll get a cave-in scare, but nothing ultimately comes of it. A cutscene will play out and once it’s over you’ll receive one of the Royal Arms - the Sword of the Wise . Keycatrich Trench (Lvl 55) See also: Keycatrich Trench (Menace) Keycatrich Trench (Menace) is a Level 55 Menace Dungeon locked behind the vault in Keycatrich Trench. Once done, try opening the door to the right. Head back and keep on going left. Pass through the room and look for another pile of rubble at a dead end. Every single Hunt in the game, including strategies on how to beat them. Talk to Cor again and he’ll tell you about another tomb nearby, which he’ll accompany you to before revealing that there are a total of thirteen Royal Arms, all located within Royal Tombs like the one you just found. After vanquishing the Arachne search the north-western corner of the room to find a loot spot ( Megalixir ), then crawl through the hole at the northern end of the room and shortly beyond, you’ll approach a four-way split. Keycatrich Trench is an abandoned shelter in the Keycatrich area in northern Leide in Final Fantasy XV. Information about the dungeon. Boss: Level 12 Arachne. Treasure lies scattered throughout the mine, proving to be an irresistable lure (left), but be wary, as Goblins often lurk in ambush (right). Follow the cable north, then east and you will end up locating a generator, so walk up to it and turn it on to shed some light inside the dungeon. You will find out that it is locked. Cor will party company with you when you enter the mine, but he’ll give you the Tombkeeper Key to help your tomb plundering endeavors (left). Kill them, go through the door and pick up the Auto Crossbow. You will find some enemies here and some loot. Keycatrich Trench is a Dungeon in Final Fantasy XV. It seems like you’ll need their might to fight back against Niflheim. Location Information. Swords of the Wanderer Location. Go up the stairs and open the door. Merely a ruse to bring down the magical barrier protecting Lucis, Niflheim invades and takes the kingdom and the crystal for itself. You will find some Hi-Elixir ahead in the hallway. This will not stand! If you want to tackle bigger game, you can go after the empire’s Magitek Armor (left). Continue east and you’ll come across another split, but the northern path is a dead end, although one worth exploring to obtain the Hi-Elixir on the ground. Now, head in the opposite direction down the corridor. Whether you're on foot, on a Chocobo or in a convertible, our guide / tips will help you discover the world of Eos together with Prince Noctis and his companions Ignis, Gladiolus and Prompto. This quest leads you to the Keycatrich Trench. Under the Wall's protection, the town flourished as an intercontinental trading post where the global currency known as "gil" was circulated. Here you will absorb the ice energy to the right and collect the Oracle Ascension coin in the far left corner of the room. A third Rusted Bit can be found in Galdin Quay. Take the path to the S and you should come across a Generator which you can activate to turn the lights on. Keycatrich Trench: Automatically during Story Chapter 2 You’ll find the outpost along the northern-most road heading toward Vesperpool. After that intoxicating draught of carnage, if you’re still thirsty for more, continue north-east to find a pair of Magitek Armor, MA Veles, which look more dangerous than they really are. Located in Leide's northern portion, it houses the Tomb of the Conqueror. Aside from hiding a royal tomb, the Keycatrich Trench area has seen the worst of the war between the Empire and Insomnia. Location Recommended Level Reward Entrance Keycatrich Trench: Leide: 6 : Sword of the Wise: After completing a Story quest in Chapter 2. At the end of the path, there is an Electrolyte Condenser item that you need to collect. Basic gameplay section telling you how to play the game. It won't last forever, but for now the extra light is handy. Vulnerable to Greatsword, Machinery and Fire spells. Later ‘tater. The objective is always to "Search for the location on the scrap of paper." These are mystical weapons that only Noctis can wield and are very powerful, but they come at a price. Why didn’t the king use these weapons? Collect it and fight the Goblins that appear ahead suddenly. All sidequests in the main walkthrough and in their own section. Go left and you will find a thunder energy point in the first room to the right. Keycatrich Trench¶ When you’re done checking out your new gear enter the dungeon and Cor will leave the party, letting you fend for yourselves while imploring you to find the rest of the Royal Arms, and entrusting you with the “ Tombkeep’s Key “. Boss: Level 12 Arachne. While exploring the mine, be sure to pick up the Auto Crossbow (left). Arachne has a huge health of 18,053 and is no easy boss to defeat. Double back west and go through the steel cage door that impetuously tried to deny you earlier, then continue west, south-west through another, more obedient door. It’s time to stop distracting yourself from the task at hand and see to the matter of vengeance. Keycatrich Trench Recommended Level: 12 Region Location: Leide Entrance: It is the first dungeon in the game and to enter it you will have to do the main quest during Chapter Two. Wait around for a bit and two more Imperial drop-ships will arrive with reinforcements, including more Imperial Riflemen, Magitek Axemen and another MA Veles. From the generator head down a tunnel to the north to find another loot spot ( Electrolytic Condenser ), then turn west to return to the main passage. A door with a glowing blue mote of looty light behind it. Fortunately for you, east is a dead end and you can’t get underneath the gap going north, so the only option is west. For more help on Final Fantasy XV, check out our Balouve Mines Dungeon Guide, Crestholm Channels Dungeon Guide, Sure enough, at the mouth of a short dead-end passage you’ll find a loot spot ( Green Choker ). Crestholm Channels: Leide: 50 : Regalia Headlights: Found in … Slither through the rocks to reach a chamber with a loot spot in it ( Bronze Bangle ), but as you approach, some Goblins will burst through the doors to the east. You can also find a second Rusted Bit within the Keycatrich Trench Dungeon. Once back, crawl under the rubble to the north. To gain access to the Keycatrich Trench dungeon, you will be required to go and accept a quest first in the second chapter of the game. The tomb itself is located at the Keycatrich Trench. There is another Oracle Ascension Coin here on the ground. The note is on the last ruined building against the mountain. Opposite to this Rusted bit, there is a corridor. Noctis’ svelte physique will come in handy here, however, as he can squeeze through the rock and into the tunnel beyond. Leave the Tomb of the Wise and head back downhill, dispatching a pack of Sabertusks as you go. A Catuar Needle location in Final Fantasy XV. Head down in the corridor on the right side and collect the Green Choker on the ground. You can check it out if you want, then open your map and choose the option to return to the entrance. The Auto Crossbow is found inside the Keycatrich Trench dungeon - in the early segment of the dungeon, before the locked door. Stock up on your Fire magic for this battle. Just remember to return to Cid after this is over with to obtain the Drain Lance II if you haven’t already. In this Final Fantasy XV Keycatrich Trench Dungeon Guide, we will give you a detailed walkthrough of the Keycatrich Trench Dungeon in FF 15. Key aspects of this dungeon: There are 32 rooms here, counting every branching room - you can acquire up to 32 items from this dungeon. Head through the path and the door to the next room and get ready for the boss fight. Location: Level: Reward: Keycatrich Trench: 55 None This dungeon is very "straight forward" for the most part. Remove ads and unlock special features, Questing Cleigne (Cleaning up Questlines). The one downside to it is that you can’t Warp-Strike while you have it currently equipped and readied. ?," and no EXPis rewarded until the final Scraps of Mystery quest is completed and the treasure is found. Make sure you have plenty of thunder spells when you go for this boss battle. In this Final Fantasy XV Keycatrich Trench Dungeon Guide, we will give you a detailed walkthrough of the Keycatrich Trench Dungeon in FF 15. If you grab it, however, some Goblins will show up. You have reached the opposite side of the room that was just in. To deal maximum damage to the boss, try hitting it from the backside, here you will deal the most damage and kill it easily. Bonus points if you break through and commandeer the turret. Inside the room, you will find more Goblins. Outside of Keycatrich Trench you can finally gain a measure of vengeance against the imperials (left), a feat that’s only enhanced by using their own weapons against them (right). Return to the larger room to the south to find that it’s now occupied by some Tarantulas! One of the places you can find it is the Keycatrich Trench dungeon (you visit it during Chapter 2 of the main story quest). Cid’s Final Fantasy XV A Better Auto Crossbow side-quest can be started the moment you find the Auto Crossbow inside Keycatrich Trench, the first dungeon you explore in Leide area. Once collected, you have successfully completed your Keycatrich Dungeon. Once done, continue west into some tunnels and search the southern fork to find another Rusted Bit . Here you will find a Bronze Bangle on the ground. Exit the outpost via a dirt road running north (near where Dave is standing) and follow it until you find another dirt path running uphill to the north-west, which leads to the tomb. Going through the far left corner door will spawn some enemies that you will need to take care of first. The second spot, you need to travel back to where your friends are waiting and find the mech on the eastern side of the area and walk through his legs. With the treaty in tatters and his father and betrothed believed dead, Noctis must rely on his own tenacity and the support of his band of loyal followers to get him through what is to come. Who knows, but it seems like you’ll need their might to fight back against Niflheim. The best thing to use against it are lightning attacks. There is a … That’ll prod you to the Keycatrich Trench, and the axe is inside at the very end. Collect it and head around the corner and down the next hallway to the right. The boss that you face in Keycatrich Dungeon is the Arachne. Ignore the path on the right just yet. Greyshire Glacial Grotto Head into the dungeon and follow the cable on the floor until you find the generator. Now turn your attention to the Keycatrich Trench, but before entering, leap into some rocks facing the entrance and jump onto the rocks west of the entrance where, near some crates, you’ll see a nice little piece of Machinery called the Bioblaster . Unlock this gate and crawl under the rocks to advance. Return to the green doors, open them and enter the room beyond, wherein you should hear the sound of some kind of valve being turned off or on. Balouve Mines: Leide: 50 : Bow of the Clever: Found in Leide. A postgame section telling you how to get through every dungeon, including the brutal Pitioss Ruins. At a metal cage doorway, turn west to find a loot spot on the ground, which will give you a Metal Scrap if searched. Go in it and continue until you reach a gate. Kill them all and turn on the generator. With violence in your eyes, head east into the Keycatrich Ruins where you’ll find a host of varied Imperials, including Magitek Axemen, Imperial Riflemen and Imperial Snipers. You’ll come to a ladder that leads into the dungeon. Noctis travels here for one of the Royal Arms, as well as to open up a dungeon further into the cavern. There are many ways to explore the world of Final Fantasy 15. There's only a single campsite. Formouth Garrison is to the east. Return west to the tunnel and follow it south, then west up some stairs to reach another cage door, which you can now open. Here you will find an Ether, pick it up and head ahead deeper into the cave. Turning on a generator in the mine will provide illumination (right). The location of the red mark is on the north end of the send island area. As you continue on, note some green doors to the north, momentarily bypassing them to score a loot spot ( Elixir ) at the end of the tunnel. Enlarge. 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